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- // #![allow(dead_code)]
- use core::intrinsics::unlikely;
- use alloc::{collections::VecDeque, sync::Arc, vec::Vec};
- use log::{error, warn};
- use system_error::SystemError;
- use crate::{
- arch::{ipc::signal::Signal, CurrentIrqArch},
- exception::InterruptArch,
- process::{ProcessControlBlock, ProcessManager, ProcessState},
- sched::{schedule, SchedMode},
- };
- use super::{
- mutex::MutexGuard,
- spinlock::{SpinLock, SpinLockGuard},
- };
- #[derive(Debug)]
- struct InnerWaitQueue {
- /// 等待队列是否已经死亡, 如果已经死亡, 则不能再添加新的等待进程
- dead: bool,
- /// 等待队列的链表
- wait_list: VecDeque<Arc<ProcessControlBlock>>,
- }
- /// 被自旋锁保护的等待队列
- #[derive(Debug)]
- pub struct WaitQueue {
- inner: SpinLock<InnerWaitQueue>,
- }
- #[allow(dead_code)]
- impl WaitQueue {
- pub const fn default() -> Self {
- WaitQueue {
- inner: SpinLock::new(InnerWaitQueue::INIT),
- }
- }
- fn inner_irqsave(&self) -> SpinLockGuard<InnerWaitQueue> {
- self.inner.lock_irqsave()
- }
- fn inner(&self) -> SpinLockGuard<InnerWaitQueue> {
- self.inner.lock()
- }
- pub fn prepare_to_wait_event(&self, interruptible: bool) -> Result<(), SystemError> {
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- let pcb = ProcessManager::current_pcb();
- if !guard.can_sleep() {
- return Err(SystemError::ESRCH);
- }
- if Signal::signal_pending_state(interruptible, false, &pcb) {
- return Err(SystemError::ERESTARTSYS);
- } else {
- ProcessManager::mark_sleep(interruptible).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- guard.wait_list.push_back(ProcessManager::current_pcb());
- drop(guard);
- }
- Ok(())
- }
- pub fn finish_wait(&self) {
- let pcb = ProcessManager::current_pcb();
- let mut writer = pcb.sched_info().inner_lock_write_irqsave();
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- writer.set_state(ProcessState::Runnable);
- writer.set_wakeup();
- guard.wait_list.retain(|x| !Arc::ptr_eq(x, &pcb));
- drop(guard);
- drop(writer);
- }
- /// @brief 让当前进程在等待队列上进行等待,并且,允许被信号打断
- pub fn sleep(&self) -> Result<(), SystemError> {
- before_sleep_check(0);
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- if !guard.can_sleep() {
- return Err(SystemError::ESRCH);
- }
- ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- guard.wait_list.push_back(ProcessManager::current_pcb());
- drop(guard);
- schedule(SchedMode::SM_NONE);
- Ok(())
- }
- /// 标记等待队列已经死亡,不能再添加新的等待进程
- pub fn mark_dead(&self) {
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- guard.dead = true;
- drop(guard);
- }
- /// @brief 让当前进程在等待队列上进行等待,并且,在释放waitqueue的锁之前,执行f函数闭包
- pub fn sleep_with_func<F>(&self, f: F) -> Result<(), SystemError>
- where
- F: FnOnce(),
- {
- before_sleep_check(0);
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- if !guard.can_sleep() {
- return Err(SystemError::ESRCH);
- }
- ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- guard.wait_list.push_back(ProcessManager::current_pcb());
- f();
- drop(guard);
- schedule(SchedMode::SM_NONE);
- Ok(())
- }
- /// @brief 让当前进程在等待队列上进行等待. 但是,在释放waitqueue的锁之后,不会调用调度函数。
- /// 这样的设计,是为了让调用者可以在执行本函数之后,执行一些操作,然后再【手动调用调度函数】。
- ///
- /// 执行本函数前,需要确保处于【中断禁止】状态。
- ///
- /// 尽管sleep_with_func和sleep_without_schedule都可以实现这个功能,但是,sleep_with_func会在释放锁之前,执行f函数闭包。
- ///
- /// 考虑这样一个场景:
- /// 等待队列位于某个自旋锁保护的数据结构A中,我们希望在进程睡眠的同时,释放数据结构A的锁。
- /// 在这种情况下,如果使用sleep_with_func,所有权系统不会允许我们这么做。
- /// 因此,sleep_without_schedule的设计,正是为了解决这个问题。
- ///
- /// 由于sleep_without_schedule不会调用调度函数,因此,如果开发者忘记在执行本函数之后,手动调用调度函数,
- /// 由于时钟中断到来或者‘其他cpu kick了当前cpu’,可能会导致一些未定义的行为。
- pub unsafe fn sleep_without_schedule(&self) -> Result<(), SystemError> {
- before_sleep_check(1);
- // 安全检查:确保当前处于中断禁止状态
- assert!(!CurrentIrqArch::is_irq_enabled());
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- if !guard.can_sleep() {
- return Err(SystemError::ESRCH);
- }
- ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- guard.wait_list.push_back(ProcessManager::current_pcb());
- drop(guard);
- Ok(())
- }
- pub unsafe fn sleep_without_schedule_uninterruptible(&self) -> Result<(), SystemError> {
- before_sleep_check(1);
- // 安全检查:确保当前处于中断禁止状态
- assert!(!CurrentIrqArch::is_irq_enabled());
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- if !guard.can_sleep() {
- return Err(SystemError::ESRCH);
- }
- ProcessManager::mark_sleep(false).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- guard.wait_list.push_back(ProcessManager::current_pcb());
- drop(guard);
- Ok(())
- }
- /// @brief 让当前进程在等待队列上进行等待,并且,不允许被信号打断
- pub fn sleep_uninterruptible(&self) -> Result<(), SystemError> {
- before_sleep_check(0);
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- if !guard.can_sleep() {
- return Err(SystemError::ESRCH);
- }
- ProcessManager::mark_sleep(false).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- guard.wait_list.push_back(ProcessManager::current_pcb());
- drop(guard);
- schedule(SchedMode::SM_NONE);
- Ok(())
- }
- /// @brief 让当前进程在等待队列上进行等待,并且,允许被信号打断。
- /// 在当前进程的pcb加入队列后,解锁指定的自旋锁。
- pub fn sleep_unlock_spinlock<T>(&self, to_unlock: SpinLockGuard<T>) -> Result<(), SystemError> {
- before_sleep_check(1);
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- if !guard.can_sleep() {
- return Err(SystemError::ESRCH);
- }
- ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- guard.wait_list.push_back(ProcessManager::current_pcb());
- drop(to_unlock);
- drop(guard);
- schedule(SchedMode::SM_NONE);
- Ok(())
- }
- /// @brief 让当前进程在等待队列上进行等待,并且,允许被信号打断。
- /// 在当前进程的pcb加入队列后,解锁指定的Mutex。
- pub fn sleep_unlock_mutex<T>(&self, to_unlock: MutexGuard<T>) -> Result<(), SystemError> {
- before_sleep_check(1);
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- if !guard.can_sleep() {
- return Err(SystemError::ESRCH);
- }
- ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- guard.wait_list.push_back(ProcessManager::current_pcb());
- drop(to_unlock);
- drop(guard);
- schedule(SchedMode::SM_NONE);
- Ok(())
- }
- /// @brief 让当前进程在等待队列上进行等待,并且,不允许被信号打断。
- /// 在当前进程的pcb加入队列后,解锁指定的自旋锁。
- pub fn sleep_uninterruptible_unlock_spinlock<T>(&self, to_unlock: SpinLockGuard<T>) {
- before_sleep_check(1);
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- let irq_guard = unsafe { CurrentIrqArch::save_and_disable_irq() };
- ProcessManager::mark_sleep(false).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- drop(irq_guard);
- guard.wait_list.push_back(ProcessManager::current_pcb());
- drop(to_unlock);
- drop(guard);
- schedule(SchedMode::SM_NONE);
- }
- /// @brief 让当前进程在等待队列上进行等待,并且,不允许被信号打断。
- /// 在当前进程的pcb加入队列后,解锁指定的Mutex。
- pub fn sleep_uninterruptible_unlock_mutex<T>(&self, to_unlock: MutexGuard<T>) {
- before_sleep_check(1);
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- let irq_guard = unsafe { CurrentIrqArch::save_and_disable_irq() };
- ProcessManager::mark_sleep(false).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- drop(irq_guard);
- guard.wait_list.push_back(ProcessManager::current_pcb());
- drop(to_unlock);
- drop(guard);
- schedule(SchedMode::SM_NONE);
- }
- /// @brief 唤醒在队列中等待的第一个进程。
- /// 如果这个进程的state与给定的state进行and操作之后,结果不为0,则唤醒它。
- ///
- /// @param state 用于判断的state,如果队列第一个进程与这个state相同,或者为None(表示不进行这个判断),则唤醒这个进程。
- ///
- /// @return true 成功唤醒进程
- /// @return false 没有唤醒进程
- pub fn wakeup(&self, state: Option<ProcessState>) -> bool {
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- // 如果队列为空,则返回
- if guard.wait_list.is_empty() {
- return false;
- }
- // 如果队列头部的pcb的state与给定的state相与,结果不为0,则唤醒
- if let Some(state) = state {
- if guard
- .wait_list
- .front()
- .unwrap()
- .sched_info()
- .inner_lock_read_irqsave()
- .state()
- != state
- {
- return false;
- }
- }
- let to_wakeup = guard.wait_list.pop_front().unwrap();
- drop(guard);
- let res = ProcessManager::wakeup(&to_wakeup).is_ok();
- return res;
- }
- /// @brief 唤醒在队列中,符合条件的所有进程。
- ///
- /// @param state 用于判断的state,如果一个进程与这个state相同,或者为None(表示不进行这个判断),则唤醒这个进程。
- pub fn wakeup_all(&self, state: Option<ProcessState>) {
- let mut guard: SpinLockGuard<InnerWaitQueue> = self.inner_irqsave();
- // 如果队列为空,则返回
- if guard.wait_list.is_empty() {
- return;
- }
- let mut to_push_back: Vec<Arc<ProcessControlBlock>> = Vec::new();
- // 如果队列头部的pcb的state与给定的state相与,结果不为0,则唤醒
- while let Some(to_wakeup) = guard.wait_list.pop_front() {
- let mut wake = false;
- if let Some(state) = state {
- if to_wakeup.sched_info().inner_lock_read_irqsave().state() == state {
- wake = true;
- }
- } else {
- wake = true;
- }
- if wake {
- ProcessManager::wakeup(&to_wakeup).unwrap_or_else(|e| {
- error!("wakeup pid: {:?} error: {:?}", to_wakeup.pid(), e);
- });
- continue;
- } else {
- to_push_back.push(to_wakeup);
- }
- }
- for to_wakeup in to_push_back {
- guard.wait_list.push_back(to_wakeup);
- }
- }
- /// @brief 获得当前等待队列的大小
- pub fn len(&self) -> usize {
- return self.inner_irqsave().wait_list.len();
- }
- }
- impl InnerWaitQueue {
- pub const INIT: InnerWaitQueue = InnerWaitQueue {
- wait_list: VecDeque::new(),
- dead: false,
- };
- pub fn can_sleep(&self) -> bool {
- return !self.dead;
- }
- }
- fn before_sleep_check(max_preempt: usize) {
- let pcb = ProcessManager::current_pcb();
- if unlikely(pcb.preempt_count() > max_preempt) {
- warn!(
- "Process {:?}: Try to sleep when preempt count is {}",
- pcb.pid().data(),
- pcb.preempt_count()
- );
- }
- }
- /// 事件等待队列
- #[derive(Debug)]
- pub struct EventWaitQueue {
- wait_list: SpinLock<Vec<(u64, Arc<ProcessControlBlock>)>>,
- }
- impl Default for EventWaitQueue {
- fn default() -> Self {
- Self::new()
- }
- }
- #[allow(dead_code)]
- impl EventWaitQueue {
- pub fn new() -> Self {
- Self {
- wait_list: SpinLock::new(Default::default()),
- }
- }
- /// ## 让当前进程在该队列上等待感兴趣的事件
- ///
- /// ### 参数
- /// - events: 进程感兴趣的事件,events最好是为位表示,一位表示一个事件
- ///
- /// 注意,使用前应该注意有可能其他地方定义了冲突的事件,可能会导致未定义行为
- pub fn sleep(&self, events: u64) {
- before_sleep_check(0);
- let mut guard = self.wait_list.lock_irqsave();
- ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- guard.push((events, ProcessManager::current_pcb()));
- drop(guard);
- schedule(SchedMode::SM_NONE);
- }
- pub unsafe fn sleep_without_schedule(&self, events: u64) {
- before_sleep_check(1);
- let mut guard = self.wait_list.lock_irqsave();
- ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- guard.push((events, ProcessManager::current_pcb()));
- drop(guard);
- }
- pub fn sleep_unlock_spinlock<T>(&self, events: u64, to_unlock: SpinLockGuard<T>) {
- before_sleep_check(1);
- let mut guard = self.wait_list.lock_irqsave();
- let irq_guard = unsafe { CurrentIrqArch::save_and_disable_irq() };
- ProcessManager::mark_sleep(true).unwrap_or_else(|e| {
- panic!("sleep error: {:?}", e);
- });
- drop(irq_guard);
- guard.push((events, ProcessManager::current_pcb()));
- drop(to_unlock);
- drop(guard);
- schedule(SchedMode::SM_NONE);
- }
- /// ### 唤醒该队列上等待events的进程
- ///
- /// ### 参数
- /// - events: 发生的事件
- ///
- /// 需要注意的是,只要触发了events中的任意一件事件,进程都会被唤醒
- pub fn wakeup_any(&self, events: u64) -> usize {
- let mut ret = 0;
- let mut wq_guard = self.wait_list.lock_irqsave();
- wq_guard.retain(|(es, pcb)| {
- if *es & events > 0 {
- // 有感兴趣的事件
- if ProcessManager::wakeup(pcb).is_ok() {
- ret += 1;
- return false;
- } else {
- return true;
- }
- } else {
- return true;
- }
- });
- ret
- }
- /// ### 唤醒该队列上等待events的进程
- ///
- /// ### 参数
- /// - events: 发生的事件
- ///
- /// 需要注意的是,只有满足所有事件的进程才会被唤醒
- pub fn wakeup(&self, events: u64) -> usize {
- let mut ret = 0;
- let mut wq_guard = self.wait_list.lock_irqsave();
- wq_guard.retain(|(es, pcb)| {
- if *es == events {
- // 有感兴趣的事件
- if ProcessManager::wakeup(pcb).is_ok() {
- ret += 1;
- return false;
- } else {
- return true;
- }
- } else {
- return true;
- }
- });
- ret
- }
- pub fn wakeup_all(&self) {
- self.wakeup_any(u64::MAX);
- }
- }
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