textui-render.c 4.6 KB

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  1. #include "textui.h"
  2. #include <driver/uart/uart.h>
  3. #define WHITE 0x00ffffff //白
  4. #define BLACK 0x00000000 //黑
  5. #define RED 0x00ff0000 //红
  6. #define ORANGE 0x00ff8000 //橙
  7. #define YELLOW 0x00ffff00 //黄
  8. #define GREEN 0x0000ff00 //绿
  9. #define BLUE 0x000000ff //蓝
  10. #define INDIGO 0x0000ffff //靛
  11. #define PURPLE 0x008000ff //紫
  12. // 根据rgb计算出最终的颜色值
  13. #define calculate_color(r, g, b) ((((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff)) & 0x00ffffff)
  14. extern struct scm_ui_framework_t textui_framework;
  15. static void __textui_render_chromatic(uint16_t actual_line, uint16_t index, struct textui_char_chromatic_t *character);
  16. /**
  17. * @brief 重新渲染整个虚拟行
  18. *
  19. * @param window 窗口结构体
  20. * @param vline_id 虚拟行号
  21. * @return int 错误码
  22. */
  23. int textui_refresh_vline(struct textui_window_t *window, uint16_t vline_id)
  24. {
  25. if (textui_is_chromatic(window->flags))
  26. return textui_refresh_characters(window, vline_id, 0, window->chars_per_line);
  27. else
  28. return textui_refresh_characters(window, vline_id, 0, window->chars_per_line);
  29. }
  30. int textui_refresh_vlines(struct textui_window_t *window, uint16_t start, uint16_t count)
  31. {
  32. char bufff[16] = {0};
  33. // uart_send_str(COM1, " BEGIN ");
  34. for (int i = start; i < window->vlines_num && count > 0; ++i, --count)
  35. {
  36. // sprintk(bufff, "[ 1fresh: %d ] ", i);
  37. // uart_send_str(COM1, bufff);
  38. textui_refresh_vline(window, i);
  39. }
  40. start = 0;
  41. while (count > 0)
  42. {
  43. // sprintk(bufff, "[ 2fresh: %d ] ", start);
  44. // uart_send_str(COM1, bufff);
  45. // sprintk(bufff, " index=%d ", (window->vlines.chromatic)[start].index);
  46. // uart_send_str(COM1, bufff);
  47. textui_refresh_vline(window, start);
  48. ++start;
  49. --count;
  50. }
  51. // uart_send_str(COM1, " END ");
  52. return 0;
  53. }
  54. /**
  55. * @brief 刷新某个虚拟行的连续n个字符对象
  56. *
  57. * @param window 窗口结构体
  58. * @param vline_id 虚拟行号
  59. * @param start 起始字符号
  60. * @param count 要刷新的字符数量
  61. * @return int 错误码
  62. */
  63. int textui_refresh_characters(struct textui_window_t *window, uint16_t vline_id, uint16_t start, uint16_t count)
  64. {
  65. if (window->id != __textui_get_current_window_id())
  66. return 0;
  67. // 判断虚拟行参数是否合法
  68. if (unlikely(vline_id >= window->vlines_num && (start + count) > window->chars_per_line))
  69. return -EINVAL;
  70. // 计算虚拟行对应的真实行
  71. int actual_line_id = (int)vline_id - window->top_vline;
  72. if (actual_line_id < 0)
  73. actual_line_id += __textui_get_actual_lines();
  74. // 判断真实行id是否合理
  75. if (unlikely(actual_line_id < 0 || actual_line_id >= __textui_get_actual_lines()))
  76. return 0;
  77. // 若是彩色像素模式
  78. if (textui_is_chromatic(window->flags))
  79. {
  80. struct textui_vline_chromatic_t *vline = &(window->vlines.chromatic)[vline_id];
  81. for (int i = 0; i < count; ++i)
  82. {
  83. __textui_render_chromatic(actual_line_id, start + i, &vline->chars[start + i]);
  84. }
  85. }
  86. return 0;
  87. }
  88. /**
  89. * @brief 渲染彩色字符
  90. *
  91. * @param actual_line 真实行的行号
  92. * @param index 列号
  93. * @param character 要渲染的字符
  94. */
  95. static void __textui_render_chromatic(uint16_t actual_line, uint16_t index, struct textui_char_chromatic_t *character)
  96. {
  97. /**
  98. * @brief 在屏幕上指定位置打印字符
  99. *
  100. * @param x 左上角列像素点位置
  101. * @param y 左上角行像素点位置
  102. * @param FRcolor 字体颜色
  103. * @param BKcolor 背景颜色
  104. * @param font 字符的bitmap
  105. */
  106. unsigned char *font_ptr = font_ascii[(uint8_t)character->c];
  107. unsigned int *addr;
  108. uint32_t *fb = (uint32_t *)textui_framework.buf->vaddr;
  109. uint32_t FRcolor = character->FRcolor & 0x00ffffff;
  110. uint32_t BKcolor = character->BKcolor & 0x00ffffff;
  111. uint32_t x = index * TEXTUI_CHAR_WIDTH;
  112. uint32_t y = actual_line * TEXTUI_CHAR_HEIGHT;
  113. int testbit; // 用来测试某位是背景还是字体本身
  114. for (int i = 0; i < TEXTUI_CHAR_HEIGHT; ++i)
  115. {
  116. // 计算出帧缓冲区的地址
  117. addr = (uint32_t *)(fb + textui_framework.buf->width * (y + i) + x);
  118. testbit = (1 << (TEXTUI_CHAR_WIDTH + 1));
  119. for (int j = 0; j < TEXTUI_CHAR_WIDTH; ++j)
  120. {
  121. // 从左往右逐个测试相应位
  122. testbit >>= 1;
  123. if (*font_ptr & testbit)
  124. *addr = FRcolor; // 字,显示前景色
  125. else
  126. *addr = BKcolor; // 背景色
  127. ++addr;
  128. }
  129. ++font_ptr;
  130. }
  131. }