textui-render.c 4.7 KB

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  1. #include "textui.h"
  2. #include <driver/uart/uart.h>
  3. #define WHITE 0x00ffffff //白
  4. #define BLACK 0x00000000 //黑
  5. #define RED 0x00ff0000 //红
  6. #define ORANGE 0x00ff8000 //橙
  7. #define YELLOW 0x00ffff00 //黄
  8. #define GREEN 0x0000ff00 //绿
  9. #define BLUE 0x000000ff //蓝
  10. #define INDIGO 0x0000ffff //靛
  11. #define PURPLE 0x008000ff //紫
  12. // 根据rgb计算出最终的颜色值
  13. #define calculate_color(r, g, b) ((((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff)) & 0x00ffffff)
  14. extern struct scm_ui_framework_t textui_framework;
  15. extern unsigned char font_ascii[256][16]; //导出ascii字体的bitmap(8*16大小) ps:位于font.h中
  16. static void __textui_render_chromatic(uint16_t actual_line, uint16_t index, struct textui_char_chromatic_t *character);
  17. /**
  18. * @brief 重新渲染整个虚拟行
  19. *
  20. * @param window 窗口结构体
  21. * @param vline_id 虚拟行号
  22. * @return int 错误码
  23. */
  24. int textui_refresh_vline(struct textui_window_t *window, uint16_t vline_id)
  25. {
  26. if (textui_is_chromatic(window->flags))
  27. return textui_refresh_characters(window, vline_id, 0, window->chars_per_line);
  28. else
  29. return textui_refresh_characters(window, vline_id, 0, window->chars_per_line);
  30. }
  31. int textui_refresh_vlines(struct textui_window_t *window, uint16_t start, uint16_t count)
  32. {
  33. char bufff[16] = {0};
  34. // uart_send_str(COM1, " BEGIN ");
  35. for (int i = start; i < window->vlines_num && count > 0; ++i, --count)
  36. {
  37. // sprintk(bufff, "[ 1fresh: %d ] ", i);
  38. // uart_send_str(COM1, bufff);
  39. textui_refresh_vline(window, i);
  40. }
  41. start = 0;
  42. while (count > 0)
  43. {
  44. // sprintk(bufff, "[ 2fresh: %d ] ", start);
  45. // uart_send_str(COM1, bufff);
  46. // sprintk(bufff, " index=%d ", (window->vlines.chromatic)[start].index);
  47. // uart_send_str(COM1, bufff);
  48. textui_refresh_vline(window, start);
  49. ++start;
  50. --count;
  51. }
  52. // uart_send_str(COM1, " END ");
  53. return 0;
  54. }
  55. /**
  56. * @brief 刷新某个虚拟行的连续n个字符对象
  57. *
  58. * @param window 窗口结构体
  59. * @param vline_id 虚拟行号
  60. * @param start 起始字符号
  61. * @param count 要刷新的字符数量
  62. * @return int 错误码
  63. */
  64. int textui_refresh_characters(struct textui_window_t *window, uint16_t vline_id, uint16_t start, uint16_t count)
  65. {
  66. if (window->id != __textui_get_current_window_id())
  67. return 0;
  68. // 判断虚拟行参数是否合法
  69. if (unlikely(vline_id >= window->vlines_num && (start + count) > window->chars_per_line))
  70. return -EINVAL;
  71. // 计算虚拟行对应的真实行
  72. int actual_line_id = (int)vline_id - window->top_vline;
  73. if (actual_line_id < 0)
  74. actual_line_id += __textui_get_actual_lines();
  75. // 判断真实行id是否合理
  76. if (unlikely(actual_line_id < 0 || actual_line_id >= __textui_get_actual_lines()))
  77. return 0;
  78. // 若是彩色像素模式
  79. if (textui_is_chromatic(window->flags))
  80. {
  81. struct textui_vline_chromatic_t *vline = &(window->vlines.chromatic)[vline_id];
  82. for (int i = 0; i < count; ++i)
  83. {
  84. __textui_render_chromatic(actual_line_id, start + i, &vline->chars[start + i]);
  85. }
  86. }
  87. return 0;
  88. }
  89. /**
  90. * @brief 渲染彩色字符
  91. *
  92. * @param actual_line 真实行的行号
  93. * @param index 列号
  94. * @param character 要渲染的字符
  95. */
  96. static void __textui_render_chromatic(uint16_t actual_line, uint16_t index, struct textui_char_chromatic_t *character)
  97. {
  98. /**
  99. * @brief 在屏幕上指定位置打印字符
  100. *
  101. * @param x 左上角列像素点位置
  102. * @param y 左上角行像素点位置
  103. * @param FRcolor 字体颜色
  104. * @param BKcolor 背景颜色
  105. * @param font 字符的bitmap
  106. */
  107. unsigned char *font_ptr = font_ascii[(uint8_t)character->c];
  108. unsigned int *addr;
  109. uint32_t *fb = (uint32_t *)textui_framework.buf->vaddr;
  110. uint32_t FRcolor = character->FRcolor & 0x00ffffff;
  111. uint32_t BKcolor = character->BKcolor & 0x00ffffff;
  112. uint32_t x = index * TEXTUI_CHAR_WIDTH;
  113. uint32_t y = actual_line * TEXTUI_CHAR_HEIGHT;
  114. int testbit; // 用来测试某位是背景还是字体本身
  115. for (int i = 0; i < TEXTUI_CHAR_HEIGHT; ++i)
  116. {
  117. // 计算出帧缓冲区的地址
  118. addr = (uint32_t *)(fb + textui_framework.buf->width * (y + i) + x);
  119. testbit = (1 << (TEXTUI_CHAR_WIDTH + 1));
  120. for (int j = 0; j < TEXTUI_CHAR_WIDTH; ++j)
  121. {
  122. // 从左往右逐个测试相应位
  123. testbit >>= 1;
  124. if (*font_ptr & testbit)
  125. *addr = FRcolor; // 字,显示前景色
  126. else
  127. *addr = BKcolor; // 背景色
  128. ++addr;
  129. }
  130. ++font_ptr;
  131. }
  132. }