boxdraw.c 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173
  1. /*++
  2. Copyright (c) 1998 Intel Corporation
  3. Module Name:
  4. BoxDraw.c
  5. Abstract:
  6. Lib functions to support Box Draw Unicode code pages.
  7. Revision History
  8. --*/
  9. #include "lib.h"
  10. typedef struct {
  11. CHAR16 Unicode;
  12. CHAR8 PcAnsi;
  13. CHAR8 Ascii;
  14. } UNICODE_TO_CHAR;
  15. //
  16. // This list is used to define the valid extend chars.
  17. // It also provides a mapping from Unicode to PCANSI or
  18. // ASCII. The ASCII mapping we just made up.
  19. //
  20. //
  21. STATIC UNICODE_TO_CHAR UnicodeToPcAnsiOrAscii[] = {
  22. { BOXDRAW_HORIZONTAL, 0xc4, L'-'},
  23. { BOXDRAW_VERTICAL, 0xb3, L'|'},
  24. { BOXDRAW_DOWN_RIGHT, 0xda, L'/'},
  25. { BOXDRAW_DOWN_LEFT, 0xbf, L'\\'},
  26. { BOXDRAW_UP_RIGHT, 0xc0, L'\\'},
  27. { BOXDRAW_UP_LEFT, 0xd9, L'/'},
  28. { BOXDRAW_VERTICAL_RIGHT, 0xc3, L'|'},
  29. { BOXDRAW_VERTICAL_LEFT, 0xb4, L'|'},
  30. { BOXDRAW_DOWN_HORIZONTAL, 0xc2, L'+'},
  31. { BOXDRAW_UP_HORIZONTAL, 0xc1, L'+'},
  32. { BOXDRAW_VERTICAL_HORIZONTAL, 0xc5, L'+'},
  33. { BOXDRAW_DOUBLE_HORIZONTAL, 0xcd, L'-'},
  34. { BOXDRAW_DOUBLE_VERTICAL, 0xba, L'|'},
  35. { BOXDRAW_DOWN_RIGHT_DOUBLE, 0xd5, L'/'},
  36. { BOXDRAW_DOWN_DOUBLE_RIGHT, 0xd6, L'/'},
  37. { BOXDRAW_DOUBLE_DOWN_RIGHT, 0xc9, L'/'},
  38. { BOXDRAW_DOWN_LEFT_DOUBLE, 0xb8, L'\\'},
  39. { BOXDRAW_DOWN_DOUBLE_LEFT, 0xb7, L'\\'},
  40. { BOXDRAW_DOUBLE_DOWN_LEFT, 0xbb, L'\\'},
  41. { BOXDRAW_UP_RIGHT_DOUBLE, 0xd4, L'\\'},
  42. { BOXDRAW_UP_DOUBLE_RIGHT, 0xd3, L'\\'},
  43. { BOXDRAW_DOUBLE_UP_RIGHT, 0xc8, L'\\'},
  44. { BOXDRAW_UP_LEFT_DOUBLE, 0xbe, L'/'},
  45. { BOXDRAW_UP_DOUBLE_LEFT, 0xbd, L'/'},
  46. { BOXDRAW_DOUBLE_UP_LEFT, 0xbc, L'/'},
  47. { BOXDRAW_VERTICAL_RIGHT_DOUBLE, 0xc6, L'|'},
  48. { BOXDRAW_VERTICAL_DOUBLE_RIGHT, 0xc7, L'|'},
  49. { BOXDRAW_DOUBLE_VERTICAL_RIGHT, 0xcc, L'|'},
  50. { BOXDRAW_VERTICAL_LEFT_DOUBLE, 0xb5, L'|'},
  51. { BOXDRAW_VERTICAL_DOUBLE_LEFT, 0xb6, L'|'},
  52. { BOXDRAW_DOUBLE_VERTICAL_LEFT, 0xb9, L'|'},
  53. { BOXDRAW_DOWN_HORIZONTAL_DOUBLE, 0xd1, L'+'},
  54. { BOXDRAW_DOWN_DOUBLE_HORIZONTAL, 0xd2, L'+'},
  55. { BOXDRAW_DOUBLE_DOWN_HORIZONTAL, 0xcb, L'+'},
  56. { BOXDRAW_UP_HORIZONTAL_DOUBLE, 0xcf, L'+'},
  57. { BOXDRAW_UP_DOUBLE_HORIZONTAL, 0xd0, L'+'},
  58. { BOXDRAW_DOUBLE_UP_HORIZONTAL, 0xca, L'+'},
  59. { BOXDRAW_VERTICAL_HORIZONTAL_DOUBLE, 0xd8, L'+'},
  60. { BOXDRAW_VERTICAL_DOUBLE_HORIZONTAL, 0xd7, L'+'},
  61. { BOXDRAW_DOUBLE_VERTICAL_HORIZONTAL, 0xce, L'+'},
  62. { BLOCKELEMENT_FULL_BLOCK, 0xdb, L'*'},
  63. { BLOCKELEMENT_LIGHT_SHADE, 0xb0, L'+'},
  64. { GEOMETRICSHAPE_UP_TRIANGLE, 0x1e, L'^'},
  65. { GEOMETRICSHAPE_RIGHT_TRIANGLE, 0x10, L'>'},
  66. { GEOMETRICSHAPE_DOWN_TRIANGLE, 0x1f, L'v'},
  67. { GEOMETRICSHAPE_LEFT_TRIANGLE, 0x11, L'<'},
  68. /* BugBug: Left Arrow is an ESC. We can not make it print
  69. on a PCANSI terminal. If we can make left arrow
  70. come out on PC ANSI we can add it back.
  71. { ARROW_LEFT, 0x1b, L'<'},
  72. */
  73. { ARROW_UP, 0x18, L'^'},
  74. /* BugBut: Took out left arrow so right has to go too.
  75. { ARROW_RIGHT, 0x1a, L'>'},
  76. */
  77. { ARROW_DOWN, 0x19, L'v'},
  78. { 0x0000, 0x00, L'\0' }
  79. };
  80. BOOLEAN
  81. LibIsValidTextGraphics (
  82. IN CHAR16 Graphic,
  83. OUT CHAR8 *PcAnsi, OPTIONAL
  84. OUT CHAR8 *Ascii OPTIONAL
  85. )
  86. /*++
  87. Routine Description:
  88. Detects if a Unicode char is for Box Drawing text graphics.
  89. Arguments:
  90. Grphic - Unicode char to test.
  91. PcAnsi - Optional pointer to return PCANSI equivalent of Graphic.
  92. Asci - Optional pointer to return Ascii equivalent of Graphic.
  93. Returns:
  94. TRUE if Gpaphic is a supported Unicode Box Drawing character.
  95. --*/{
  96. UNICODE_TO_CHAR *Table;
  97. if ((((Graphic & 0xff00) != 0x2500) && ((Graphic & 0xff00) != 0x2100))) {
  98. //
  99. // Unicode drawing code charts are all in the 0x25xx range,
  100. // arrows are 0x21xx
  101. //
  102. return FALSE;
  103. }
  104. for (Table = UnicodeToPcAnsiOrAscii; Table->Unicode != 0x0000; Table++) {
  105. if (Graphic == Table->Unicode) {
  106. if (PcAnsi) {
  107. *PcAnsi = Table->PcAnsi;
  108. }
  109. if (Ascii) {
  110. *Ascii = Table->Ascii;
  111. }
  112. return TRUE;
  113. }
  114. }
  115. return FALSE;
  116. }
  117. BOOLEAN
  118. IsValidAscii (
  119. IN CHAR16 Ascii
  120. )
  121. {
  122. if ((Ascii >= 0x20) && (Ascii <= 0x7f)) {
  123. return TRUE;
  124. }
  125. return FALSE;
  126. }
  127. BOOLEAN
  128. IsValidEfiCntlChar (
  129. IN CHAR16 c
  130. )
  131. {
  132. if (c == CHAR_NULL || c == CHAR_BACKSPACE || c == CHAR_LINEFEED || c == CHAR_CARRIAGE_RETURN) {
  133. return TRUE;
  134. }
  135. return FALSE;
  136. }