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Use constant for 180/π in f32::to_degrees

The current `f32::to_degrees` implementation uses a division to
calculate 180/π, which causes a loss of precision. Using a constant is
still not perfect (implementing a maximally-precise algorithm would come
with a high performance cost), but improves precision with a minimal
change.

This is a backport from [`std`].

[`std`]: https://github.com/rust-lang/rust/pull/47919/commits/e34c31bf02eb0f0ff4dd43ae72e0eae53f2ac519
Vinzent Steinberg 7 vuotta sitten
vanhempi
commit
6430351e74
1 muutettua tiedostoa jossa 11 lisäystä ja 1 poistoa
  1. 11 1
      src/float.rs

+ 11 - 1
src/float.rs

@@ -771,7 +771,9 @@ impl FloatCore for f32 {
     #[inline]
     #[cfg(not(feature = "std"))]
     fn to_degrees(self) -> Self {
-        self * (180.0 / f32::consts::PI)
+        // Use a constant for better precision.
+        const PIS_IN_180: f32 = 57.2957795130823208767981548141051703_f32;
+        self * PIS_IN_180
     }
 
     #[inline]
@@ -841,6 +843,9 @@ impl FloatCore for f64 {
     #[inline]
     #[cfg(not(feature = "std"))]
     fn to_degrees(self) -> Self {
+        // The division here is correctly rounded with respect to the true
+        // value of 180/π. (This differs from f32, where a constant must be
+        // used to ensure a correctly rounded result.)
         self * (180.0 / f64::consts::PI)
     }
 
@@ -2008,4 +2013,9 @@ mod tests {
             assert!((Float::to_radians(deg) - rad).abs() < 1e-5);
         }
     }
+
+    #[test]
+    fn to_degrees_rounding() {
+        assert_eq!(1_f32.to_degrees(), 57.2957795130823208767981548141051703);
+    }
 }