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- /* @(#)e_fmod.c 1.3 95/01/18 */
- /*-
- * ====================================================
- * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
- *
- * Developed at SunSoft, a Sun Microsystems, Inc. business.
- * Permission to use, copy, modify, and distribute this
- * software is freely granted, provided that this notice
- * is preserved.
- * ====================================================
- */
- #include "cdefs-compat.h"
- //__FBSDID("$FreeBSD: src/lib/msun/src/s_remquof.c,v 1.1 2005/03/25 04:40:44 das Exp $");
- #include <openlibm_math.h>
- #include "math_private.h"
- static const float Zero[] = {0.0, -0.0,};
- /*
- * Return the IEEE remainder and set *quo to the last n bits of the
- * quotient, rounded to the nearest integer. We choose n=31 because
- * we wind up computing all the integer bits of the quotient anyway as
- * a side-effect of computing the remainder by the shift and subtract
- * method. In practice, this is far more bits than are needed to use
- * remquo in reduction algorithms.
- */
- DLLEXPORT float
- remquof(float x, float y, int *quo)
- {
- int32_t n,hx,hy,hz,ix,iy,sx,i;
- u_int32_t q,sxy;
- GET_FLOAT_WORD(hx,x);
- GET_FLOAT_WORD(hy,y);
- sxy = (hx ^ hy) & 0x80000000;
- sx = hx&0x80000000; /* sign of x */
- hx ^=sx; /* |x| */
- hy &= 0x7fffffff; /* |y| */
- /* purge off exception values */
- if(hy==0||hx>=0x7f800000||hy>0x7f800000) /* y=0,NaN;or x not finite */
- return (x*y)/(x*y);
- if(hx<hy) {
- q = 0;
- goto fixup; /* |x|<|y| return x or x-y */
- } else if(hx==hy) {
- *quo = 1;
- return Zero[(u_int32_t)sx>>31]; /* |x|=|y| return x*0*/
- }
- /* determine ix = ilogb(x) */
- if(hx<0x00800000) { /* subnormal x */
- for (ix = -126,i=(hx<<8); i>0; i<<=1) ix -=1;
- } else ix = (hx>>23)-127;
- /* determine iy = ilogb(y) */
- if(hy<0x00800000) { /* subnormal y */
- for (iy = -126,i=(hy<<8); i>0; i<<=1) iy -=1;
- } else iy = (hy>>23)-127;
- /* set up {hx,lx}, {hy,ly} and align y to x */
- if(ix >= -126)
- hx = 0x00800000|(0x007fffff&hx);
- else { /* subnormal x, shift x to normal */
- n = -126-ix;
- hx <<= n;
- }
- if(iy >= -126)
- hy = 0x00800000|(0x007fffff&hy);
- else { /* subnormal y, shift y to normal */
- n = -126-iy;
- hy <<= n;
- }
- /* fix point fmod */
- n = ix - iy;
- q = 0;
- while(n--) {
- hz=hx-hy;
- if(hz<0) hx = hx << 1;
- else {hx = hz << 1; q++;}
- q <<= 1;
- }
- hz=hx-hy;
- if(hz>=0) {hx=hz;q++;}
- /* convert back to floating value and restore the sign */
- if(hx==0) { /* return sign(x)*0 */
- *quo = (sxy ? -q : q);
- return Zero[(u_int32_t)sx>>31];
- }
- while(hx<0x00800000) { /* normalize x */
- hx <<= 1;
- iy -= 1;
- }
- if(iy>= -126) { /* normalize output */
- hx = ((hx-0x00800000)|((iy+127)<<23));
- } else { /* subnormal output */
- n = -126 - iy;
- hx >>= n;
- }
- fixup:
- SET_FLOAT_WORD(x,hx);
- y = fabsf(y);
- if (y < 0x1p-125f) {
- if (x+x>y || (x+x==y && (q & 1))) {
- q++;
- x-=y;
- }
- } else if (x>0.5f*y || (x==0.5f*y && (q & 1))) {
- q++;
- x-=y;
- }
- GET_FLOAT_WORD(hx,x);
- SET_FLOAT_WORD(x,hx^sx);
- q &= 0x7fffffff;
- *quo = (sxy ? -q : q);
- return x;
- }
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