k_cosl.c 1.8 KB

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  1. /* From: @(#)k_cos.c 1.3 95/01/18 */
  2. /*
  3. * ====================================================
  4. * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
  5. * Copyright (c) 2008 Steven G. Kargl, David Schultz, Bruce D. Evans.
  6. *
  7. * Developed at SunSoft, a Sun Microsystems, Inc. business.
  8. * Permission to use, copy, modify, and distribute this
  9. * software is freely granted, provided that this notice
  10. * is preserved.
  11. * ====================================================
  12. */
  13. #include <sys/cdefs.h>
  14. /*
  15. * ld128 version of k_cos.c. See ../src/k_cos.c for most comments.
  16. */
  17. #include "math_private.h"
  18. /*
  19. * Domain [-0.7854, 0.7854], range ~[-1.80e-37, 1.79e-37]:
  20. * |cos(x) - c(x))| < 2**-122.0
  21. *
  22. * 113-bit precision requires more care than 64-bit precision, since
  23. * simple methods give a minimax polynomial with coefficient for x^2
  24. * that is 1 ulp below 0.5, but we want it to be precisely 0.5. See
  25. * ../ld80/k_cosl.c for more details.
  26. */
  27. static const double
  28. one = 1.0;
  29. static const long double
  30. C1 = 0.04166666666666666666666666666666658424671L,
  31. C2 = -0.001388888888888888888888888888863490893732L,
  32. C3 = 0.00002480158730158730158730158600795304914210L,
  33. C4 = -0.2755731922398589065255474947078934284324e-6L,
  34. C5 = 0.2087675698786809897659225313136400793948e-8L,
  35. C6 = -0.1147074559772972315817149986812031204775e-10L,
  36. C7 = 0.4779477332386808976875457937252120293400e-13L;
  37. static const double
  38. C8 = -0.1561920696721507929516718307820958119868e-15,
  39. C9 = 0.4110317413744594971475941557607804508039e-18,
  40. C10 = -0.8896592467191938803288521958313920156409e-21,
  41. C11 = 0.1601061435794535138244346256065192782581e-23;
  42. long double
  43. __kernel_cosl(long double x, long double y)
  44. {
  45. long double hz,z,r,w;
  46. z = x*x;
  47. r = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*(C6+z*(C7+
  48. z*(C8+z*(C9+z*(C10+z*C11))))))))));
  49. hz = 0.5*z;
  50. w = one-hz;
  51. return w + (((one-w)-hz) + (z*r-x*y));
  52. }