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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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+<html><head><meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"><title>PTE User's Guide</title></head><body><br><big style="font-weight: bold;"><big>PTE Users Guide</big></big><br><br>Since
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+PTE is designed to be cross platform, and embedded OS's vary widely in
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+their build methodology, there is no "high level" build structure
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+included. Rather, each port is responsible for providing this.
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+ The sections below describe using PTE for a specific platform.<br><br>While
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+pthreads is strictly speaking a C API, PTE does include limited support
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+for C++ specific features, specifically exceptions. This
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+functionality was primarily inherited from the original code base
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+(Pthreads-win32) and has been only preliminarily tested.<br><br>An
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+important component of PTE is the test library that is included.
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+ Each platform contains build files as described below to build
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+the test suite.<br><big style="font-weight: bold; font-style: italic;"><br>DSP/BIOS</big><br>Texas
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+Instruments provides DSP/BIOS as a RTOS to be used on their series of
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+digital signal processors. Two project files are included: one
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+for the library itself and one for the test suite. These projects
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+(and CDB/TCF files) were targeted towards the C6000 simulator, as this
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+is where I did all of the development. When building applications
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+that use the PTE library, you will need to include pthreads.h and will
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+also need to provide a path to pte-types.h (originally located in
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+platforms/dspbios/pte-types.h). This file contains definitions of
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+structures and types (e.g. pid_t) that are required by pthreads but not
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+supplied by DSP/BIOS<br><big style="font-weight: bold; font-style: italic;"><br>PSP OS</big><br>This
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+is the operating system used by the Sony PSP. The PSP toolchain
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+is gcc based and thus shares many similarities with a "typical" UNIX
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+system, including the build system. PTE includes Makefiles for
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+the library itself as well as the test suite. Note that these
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+Makefiles are pretty rudimentary as I am not anywhere close to being a
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+Makefile expert. Thus, once the library is built it will be
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+necessary to copy the library itself, pthread.h and pte-types.h to the
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+appropriate places in your projects build structure. The PSP
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+toolchain includes a pthread.h header in the base distribution (why,
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+I'm not sure) - it is important that you use the pthread.hsupplied with PTE rather than the one in the toolchain. <br><br></body></html>
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